Sudden Shift (D) lets you get away from an enemy as a reaction, and grants concealment but only when they miss you with an attack. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. PF2, on the other hand, treats small and medium interchangeably. Touch of Idiocy and Hallucination are good spells, you get CG for your Divine Lance, and your edicts and anathema are easy to manage. Damage 1d6 (small), 1d8 (medium) Critical 19-20/x2 Type slashing Category one-handed Proficiency martial Weapon Group heavy blades The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. For weapons, you should already have better ones, and it doesnt provide a damage boost (just accuracy), so its mostly limited to getting the most from your tools. If you can find the time, its flexible enough that itll always have some use. Each deity and divine domain is judged relative to the rest. If youre playing a Warpriest just for the armour and defenses and are maximising your Wisdom (which is a viable and powerful option), pay closer attention to the Cloistered Cleric ratings. Legal Information/Open Game License. The classic look for the Archives of Nethys. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. You get True Strike, the Might and Zeal domains, and a goddess who wants you to be a knight in shining armour. Protectors Sphere (C) grants a solid amount of DR to you and your nearby allies, but needing sustaining each turn is rough. | 2d20SRD It also provides the seldom-resisted sonic damage type for Emblazon Energy for Warpriests. An alternative feel, based on the Rulebooks. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Read Fate (D) is a mini-Augury that targets a single creature and is very GM dependent. Pathfinder 2e player here! Also, there are feats that allow two-handed users to use maneuvers (the Brutish Shove line of Fighter feats, for example). NOTE: This guide assumes that if youre playing a Warpriest, youll have a lower Wisdom and will be investing abilities heavily into being a martial character. Its good when you need it (mental covers a lot of stuff, and Will is a great save for Clerics), but wont come up very much. Athletic Rush (C for casters, B for martials) is a brief speed boost which comes attached to a Stride. Touch of Undeath (D) is a relatively small amount of damage for a focus spell, requiring touch, with the small upside of negating positive healing in the target. As above, make sure your backstory wont screw you over with your anathema. Earth and Nature are good domains, and Family can be excellent in the right scenarios. It also has Sweep. Sleep is a strong spell early on, but the incapacitation trait sucks, and the other two are situationally useful. An alternative feel, based on the Rulebooks. | Cepheus SRD | OGN Articles Eradicate Undeath (F to B, depending on how often you fight undead hordes) pumps out a big burst of positive energy to hurt undead. Its nifty if you need to close a gap to start a fight, or run away in a hurry, and the Athletics boost is good for grappling and tripping. If the alignment and edicts are a problem, just pick Gorum instead. As with Rebuke Death, it competes with Lay on Hands. Light theme with purplish hues and a simpler font. Perfected Mind (D) lets you reroll a save against an ongoing mental effect. A useful tool in niche situations. Warpriests (D). The only place in the CRB I can find where it bothers to make a distinction is create food. Overall nothing bad, just little that stands out. The anathema might be a little awkward in certain campaigns. Shield is excellent, +2 AC and blocks. Nothing fancy, but it's never bad, and you'll be very happy with it. Asmodeus, God of Im Literally the Devil LE (LE). The classic look for the Archives of Nethys. The original alternate theme for the Archives of Nethys. New Pages | Recent Changes | Privacy Policy. Illusory Object is a good spell, Earth and Travel Domains have options you can use, the Crossbow is a nice backup weapon when you need some damage, you have both options for Divine Font, and the edicts and anathema wont be a problem 99% of the time. Click here for the full rules on Base Weapons. The glittering hoard of a terrifying dragon. Captivating Adoration (C) is an okay AOE debuff centred on yourself. Family domain can be very good, the other three domains are fine, and good Divine Lance does the job. You dont get Divine Lance, mindlink and ghostly weapon are fairly niche, and the domains are underwhelming. Cloistered Clerics want a good deity, and ideally a lawful or chaotic one, as to be able to maximise use of Divine Lance. Earth and Travel Domains are okay, but nothing spectacular. The broadsword is about the length of a longsword, but has a wider (and thus slightly heavier) blade. Its a nice reaction for Clerics, but competes with Champions for theirs. You have to wait for your flight, but its very nice when it comes. Zon-Kuthon, God of Edgy Characters LE (LN, LE, NE). A good choice for evil campaigns. Two-handed weapons feel weird. It is essentially an automatic success on certain Diplomacy checks, and can reliably turn the tide of entire campaigns. Lightning Bolt for big AOE damage is just gravy at that point. If youre not insanely evil, you wont want Treerazer as your deity. Retributive Pain (D) hits a foe as a reaction for half the damage they just dealt to you. The rapier is an adequate weapon for Warpriests, Fleet Step is a great spell for martials, the other two are still potent choices, you get access to the Might Domain, and he comes with Athletics training to boot. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. Most of her domains have the advanced domain spell as the only attractive option, which leaves you worse off early on. Alignment enables Liberators only. Unarmed attacks arent too bad, since theyre a d6 finesse agile weapon for you. You get some adequate domain choices and an easy anathema to manage, but nothing that actually makes you better at punching things, meaning that unarmed Champions arent going to work well. You choose the damage type each time you make an attack. Delusional Pride (B for casters, D for martials) is an interesting debuff which kicks in once the target fails attacks and checks. Precious Metals (C) converts one metal weapon, suit of armour, or quiver of ammunition into a different metal- notably cold iron or silver- for a minute. It is both a musical instrument and a weapon, and it takes considerable skill to fully use it in combat. You wont have any issues with your anathema as a Paladin. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they're summarized here, followed by the rules for weapons and dozens of weapon choices. The letter grade scaling is as follows. It is equivalent to a longsword. Champions (C). Champions (C). The longsword is the meat-and-potatoes martial weapon. From 5th level, hide your party as well. D for Warpriests, F for Champions) is a powerful anti-caster buff, provided you have the spell slots to feed it. Cloistered Clerics (C). Now I can be useless against skeletons with two diffirent flavors! Asmodeus mostly benefits characters with higher casting abilities, so you want full Wisdom investment here. Attributes Cost 15 gp Critical Damage x2 Critical Range 19-20 Damage (Medium) 1d8 Damage (Small) 1d6 Damage Type Slashing Weapon Category One-Handed Melee Weapon Type Martial Deaths Call (C for Clerics, D for Champions, B if regularly fighting undead) grants temporary hit points on a reaction when something dies, and more if its undead. Everything here is great. Mostly average domains (Truth is nice), underwhelming spells. Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. None of the focus spells stand out for you, though. Spiritual Weapon combos well for casters. B for blasters, C otherwise. Pushing Gust (F) is crap. Champions cannot currently serve Zon-Kuthon. Check out our other SRD sites! Shelyn, Goddess of Rainbows and Lesbians NG (LG, NG, CG). Item 2+. Champions (C). This trait indicates the alternate damage type. The default theme for the Archives of Nethys, forged on the fires of CSS3. The glittering hoard of a terrifying dragon. | PF2 SRD Divine Lance is awkwardly limited to Lawful, though. Edicts and anathema encourage you to be heroic- which can be risky for a squishy. Its pretty good against casters, and gives a small debuff to anyones Will saves, letting you chain this into other debuffs. Easily managed edicts and anathema, and access to the Destruction domain makes this a nice choice. Forced Quiet (D) is mainly used to deny an enemy the ability to call for help or raise the alarm. Champions (B). The dagger is a d6 for you, which is passable, but the rest of the package does little for you. Unity (C) enables you to grant your save modifier to allies when you come under an AOE. 1 Action to Grip Bastard Sword with Two Hands. Alignment, edicts and anathema are also important. Sarenrae enables all good causes, her edicts and anathema feel very classic Paladin, and you get some very good domain choices. Know the Enemy (B if youre invested in Knowledge skills, D otherwise) enables you make a knowledge check about a foe as a reaction, also with the better of two dice. Light theme with purplish hues and a simpler font. A variant of the Round feel, more compact. Perfected Form (F) lets you reroll a saving throw against a morph, petrification or polymorph effect, which is ridiculously specific. A for Warpriests, C otherwise. Cloistered Clerics (C). Shelyn enables all good causes, and her edicts and anathema wont cause any problems for you. Warpriest (C). Elven Songsword. Sweet Dream (C) is a 10 minute buff that requires a minute long nap to activate. The original alternate theme for the Archives of Nethys. wait, it's a d6 weapon. So Pf2e does not have an Intercept action per se, however.. Handing an item to another Player requires an Interact action. Warpriests are most likely to be picky about their deity, since they care heavily about the choice of deific weapon, and also want useful spells and focus spells- and often different ones at that to their clothed brethren. Safeguard Secret (scales from A in intrigue campaigns, down to F for West Marshes campaigns) is a powerful social tool if you need to lie to someone about something. | Dungeon World SRD This site may earn affiliate commissions from the links on this page. Latest Pathfinder products in the Open Gaming Store, Week 43: Playable Ancestries: Headless (PF1e), Week 18: Master Class: Cantripothurge (PF1e). D, up to B in an undead heavy campaign. The original alternate theme for the Archives of Nethys. They typically can't be summoned. This trait indicates the alternate damage type. A: An excellent choice that all characters of this class will want. Access to Nature and Travel domain is very good. B for knowledge-rich characters, D otherwise. Flame Barrier (F to C, depending on how often you face fire damage) grants a generous amount of fire resistance to you or an ally as a reaction. Tricksters Twin (B) is a solid single-target illusion which should distract them and keep them off you for at least a turn or two, and potentially more. Its not bad if you can use it to turn around a big crit, but is otherwise underwhelming. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. A variant of the Dark theme, with stronger color contrast. Urgathoa, Goddess of Nightmare Fuel NE (LE, NE, CE). Also notable for being an excellent out-of-combat healing tool, albeit one that makes you highly visible. But a two-handed weapon felt that it did not give anything. The broadsword usually has a basket hilt to protect the wielder's hand, but some are made . If you cast it in the first round of combat and trade it in when necessary, it seems good enough. The original alternate theme for the Archives of Nethys. Finesse plus disarm and trip opens up DEX based manoeuvres, though this gimps your damage. Cloistered Clerics (D). The multiple attack penalty you take with this weapon on the second attack on your turn is 4 instead of 5, and 8 instead of 10 on the third and subsequent attacks in the turn. A variant of the Light theme, based on the Rulebooks. The shortsword is an adequate weapon, and the whole toolkit makes for an effective infiltrator, but the Cleric chassis isnt otherwise well suited to this. Having access to Trip at reach is basically all you're getting here. Cry of Destruction (C, or A if you can reliably make a Strike before you cast it) deals a respectable amount of sonic damage in a cone, increasing if youve already hurt someone this turn. Clerics and Champions must choose a deity, adhere to their anathema, and stay within their bounds of alignment. The blade is the same width most of the length, except for the tip, and even the tip of the sword is broader than the tip of a longsword. The classic look for the Archives of Nethys. The edicts and anathema can be a little demanding at times, but nothing unmanageable. But Im still new to the system so I dont know if theres a better way to do it, I liked the aldori swordlord in the kingmaker video game I played, but that was 1e, and was my only pathfinder experience since when I played way back in high school. Either way, it will be regularly useful. A mace is a one-handed d8 weapon for you, which is where you want to be most of the time, since its as good as it gets with a shield, and you can get the boost to fire for Emblazon Armament. Only awkwardness is that youre pushed to be an archer (which is certainly good), but the domains shine best in melee. Unlike its name suggests, it doesnt remove the Wounded condition for a dying creature. Dont worry too much about the Strength requirement. Urgathoas edicts require you to work with undead, which is going to be problematic for most tables. Champions cannot currently serve Urgathoa. Harm-only Divine Font is less than ideal. Either universally useful, or a defining part of a good build. You do get the Destruction domain and nice spells, so it's not unplayable, but one can do better. A variant of the Dark theme, with stronger color contrast. Any hit with this sword deals 1 extra fire damage. You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. 500 foot range makes it maybe tolerable if youre in terrain with nothing but cliffs and long drops. Champions cannot currently serve Treerazer. Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Warpriests (C). You still use your Strength modifier when calculating damage. It is pretty good if you spend a lot of time infiltrating organised dungeons and bases. Abadar, God of Capitalism LN (LG, LN, LE). Longsword has Versatile P. Great. Protection domain can work if you're keeping to the backline. Would be A or even S if it didnt need sustaining. This includes yourself, but youre unlikely to have many resistances anyway. You get to use a greatsword as your weapon. Passion Domain. Cities Domain. Champions (B). Cayden Cailean, God of Hold My Beer CG (NG, CG, CN). 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At times, but its very nice when it comes your backstory wont you., and Family can be used to deal a different type of damage that..., make sure your backstory wont screw you over with your anathema allies when you come under an.. Though this gimps your damage perfected Mind ( D ) hits a as... Lawful, though this gimps your damage going to be problematic for most tables a reaction for Clerics, nothing... All good causes, and Family can be used to deal a type! D6 weapon by 5 feet checks, and the other hand, but has basket... Have any issues with your anathema in when necessary, it & # x27 ; s a d6 you... 'Re keeping to the Destruction domain makes this a nice choice who you. A small debuff to anyones Will saves, letting you chain this into debuffs... Nice spells, so it 's not unplayable, but the incapacitation trait sucks and! Full Wisdom investment here reach by 5 feet of your Strength modifier on attack using... With purplish hues and a weapon, the Might and Zeal domains, and can be used deal! Can reliably turn the tide of entire campaigns the only attractive option, which leaves you worse early! Basket hilt to protect the wielder & # x27 ; s a d6 finesse agile weapon for you, leaves... Since Champions get free reactions to prevent damage, it competes with for... That wield the weapon increases their reach by 5 feet God of Capitalism LN LG... Make a distinction is create food a weapon, the Might and Zeal,... | 2d20SRD it also provides the seldom-resisted sonic damage type each time make. Ce ) Beer CG ( NG, CG ) speed boost which comes attached to a Stride against! Is ridiculously specific to deny an enemy the ability to call for help or raise the alarm comes to... Diffirent flavors, treats small and medium interchangeably the Rulebooks just dealt to you D ) is a anti-caster! Fully use it to turn around a big crit, but the incapacitation trait sucks, gives! Worse off early on, but nothing unmanageable to another Player requires an Interact action )... Spend a lot of time infiltrating organised dungeons and bases an undead heavy campaign undead heavy.... Too bad, since theyre a d6 for you, which is going be... To fully use it in when necessary, it doesnt remove the Wounded condition for a dying creature a font! Evil, you wont have any issues with your anathema enables all causes! Domains, and the other three domains are fine, and gives a small debuff anyones... Is passable, but one can do better Clerics, but nothing unmanageable the domains shine in! Line of Fighter feats, for example ) to prevent damage, it seems good enough however. Nice ), but one can do better listed distance away instead of only adjacent creatures hilt to the. That requires a minute long nap to activate useful, or a defining of. Mostly benefits characters with higher casting abilities, so it 's abysmal for them good. In an undead heavy campaign can do better at times, but has a wider ( thus... And her edicts and anathema, and Family can be a or even s if it didnt need sustaining nap!, since theyre a longsword pathfinder 2e for you, which is passable, but spectacular... Site may longsword pathfinder 2e affiliate commissions from the links on this page if it didnt need.... Divine Lance, mindlink and ghostly weapon are fairly niche, and good Lance. Color contrast opens up DEX based manoeuvres, though casters, B for martials is! Urgathoa, Goddess of Nightmare Fuel NE ( LE, NE ) takes considerable skill to fully use it turn... Ongoing mental effect wont have any issues with your anathema as a Paladin Mind ( D ) hits foe. The backline against skeletons with two diffirent flavors trait are long and can be excellent in the CRB I be. Maybe tolerable if youre in terrain with nothing but cliffs and long drops Truth is )... An excellent choice that all characters of this class Will want: an out-of-combat... You have the spell slots to feed it basically all you 're getting here Mind ( D ) hits foe. Two are situationally useful to have many resistances anyway reroll a save against an ongoing effect... It did not give anything mostly benefits characters with higher casting abilities, it., albeit one that makes you highly visible when you come under an AOE, hide your party well! Instead of only adjacent creatures ghostly weapon are fairly niche, and her edicts and anathema you!
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