Pet Boost now applies to nearby allies and increases their pet damage by 60%. Dungeon Defenders Wiki is a FANDOM Games Community. Mana Bomb becomes a ground targeted ability that can be casted at upto 300 range. Cooldown of 3 Seconds. going to mayo clinic for diagnosis. It is a sequel to Dungeon Defenders II. . Pet Boost now applies to nearby allies and increases their pet damage by 25%. Wisp Dens Explode dealing 150% damage upon attaching to a new target. Tower Boost Slowly Repairs Defenses for 1% of max tower heallth every second. Ignoring Ensnare, Reflects, Gas, Healing Aura, Strength Drain and Enrage. Decoy now shoots along with the hero at the same direction deaiing 200% of hero damage. Mana Bomb becomes a ground targeted ability that can be casted at upto 200 range. Pet Boost now applies to nearby allies and increases their pet damage by 100%. Slice N' Dice Blockade is no longer a no longer a blockade, allowing enemies pass through it, but its damage is increased by 60%. Defenses within Flash Heal gain 10% Attack rate and 20% Power for 1 Seconds. Heat Cannon applies a fire DoT onto enemies dealing 80% tower damage every second for 3 seconds. The game was built using Unreal Engine 4 which allows video game developers to work more efficiently compared to the previous generation. Beaming Blossom does additional 15% damage for each attack made against the same enemy, stacking up to 5 times. Sprouts a cluster of mushrooms that heal heroes in it. Decoy now shoots along with the hero at the same direction deaiing 60% of hero damage. 4 2 2 comments Best Add a Comment noah9942 2 yr. ago Yeah I don't think I've seen one either. Arcane Surge becomes a ranged piercing projectile which deals 2,500% of secondary attack damage. https://steamcommunity.com/profiles/76561197964405370/recommended/1101190/#developer_response, Do Not Sell or Share My Personal Information. Magic MissIle projectiles Deal 50% more damage and bounce up to 3 additional targets. Like its two predecessors, more heroes are planned to be added to Awakened overtime. Enrage Aura increases the damage enraged enemies deal by 75%. Can no longer chain to enemies through terrain. Renders the Rogue invisible to all enemies excluding Sirens, increases his movement speed and damage, adds health regeneration and enhances all non-Device abilities. For 3 seconds after Arcing Device is active deal 40% device damage in an AOE around the Rogue. Flameburst Tower projectiles no longer explode, but tower damage is increased by 100%. Blood Boil adds 5% to your Critical Chance. Swift Assault Dagger deals 80% of dagger damage every second for 4 Seconds to the enemy hit. Thunder Spike Trap now has 25% chance to reset it's cooldown when it hits on enemy. Applies 7.5% slow and 15% Tower Damage DoT to enemies within range. Detonation circles are more opaque, thus being more visible. Every 5 Seconds, the Electric Aura deals 100% to a single enemy with in range. Heat Cannon applies a fire DoT onto enemies dealing 175% tower damage every second for 4 seconds. They always go after physical defenses before heroes, unless one of the latter gets in their way. Swift Assault Dagger deals 20% of dagger damage every second for 3 Seconds to the enemy hit. Webbed enemies have a 25% to be posioned and recieve damage over time that deals 10% tower damage per second for 1 Seconds. All heroes can double-jump and use most of their abilities while airborne. To give Everyone an idea of run times. Poison Trap is now limited to 6 targets but causes those enemies to take 150% more damage. Wrath causes the explosions to leave behind lingering clouds which deal damage overtime. Magic blockade deals area of effect damage when attacked dealing 1,000% of Max Defense Health as damage, the damage type is a rotating damage type with a cooldown of 2 seconds. Enrage Aura increases the damage enraged enemies deal by 35%. Enemies explode for 40% device damage when the inferno device expires. The Harpoon Tower projectiles now also poison their targets dealing 150% of normal damage every second for 3 seconds. Enemies hit by the Poison Dart Tower have a 70% to become blinded for 5 seconds. Players are able to automatically pickup loot after each wave that falls within customizable criteria. Pet Boost now applies to nearby allies and increases their pet damage by 45%. Flameburst Tower projectiles no longer explode, but tower damage is increased by 800%. Swift Assault Dagger deals 150% of dagger damage every second for 5 Seconds to the enemy hit. Items are dropped from fallen enemies, the chest, or by beating Campaign. Applies 20% slow and 75% Tower Damage DoT to enemies within range. Privacy Policy. On Easy-Hard, 60 DU is provided to defend a single crystal. It carries over to ALL of the player's heroes. Cooldown of 5 Seconds. Noxious Device has 35% to Enrage enemies for 2 Seconds when noxious expires. They will also never hop occasionally when hugging up against a hero or physical defense. "Build Mana" is the traditional resource. One PC player posted a negative Steam review on Episode 1's launch date expressing disgust at Chromatic for not only committing to this change under intense backlash, but overall mechanically downgrading "an already released PC game to become a Switch game instead of making two version(s), or figuring out another way.". Blood Boil adds 35% to your Critical Chance. Sprout Seeds on-pickup gives a Healing over time for 17.5% of Max Health every second for 5 seconds. Proton Beam has a 25% chance to shock and stun enemies for 0.35 seconds. Rifted enemies take double damage from this element. Ignoring Ensnare, Reflects, Gas, Healing Aura, Strength Drain and Enrage. Proton Beam has a 25% chance to shock and stun enemies for 0.25 seconds. . Applies 30% slow and 200% Tower Damage DoT to enemies within range. Each episode released will contain three throwback maps to previous Dungeon Defenders games, a new, never-before seen enemy type, a brand new map coupled with an original boss fight and two heroes: one throwback and one entirely new. Pet Boost now applies to nearby allies and increases their pet damage by 75%. Poison Trap is now limited to 6 targets but causes those enemies to take 125% more damage. Displays lifetime number of enemies blinded when inspected. Dungeon Defenders is a mix of tower defense, role-playing, and action-adventure where one to four (sometimes up to six) players work together to protect one or more Eternia Crystals from being destroyed by waves of enemies which include goblins, orcs, kobolds, ogres and other creatures. Which synthesized (fusion) armor piece(s) they earn depends on the map and whether or not it was cleared on Campaign or Survival. Enrage Aura increases the damage enraged enemies deal by 100%. Can anyone tell me why this is. Once you have connected your Twitch Drops account, go to the Dungeon Defenders category and watch any channel that has the "Drops Enabled" tag for a period of time to collect your reward. The range of all nearby towers can be displayed/hidden with a toggle key/button. On the PC version of dungeon defenders, a relatively easy-to-use trade system is included. Replaces Ogre snotball with kobold projectile that does 100% of snotball damage. The quality of items are affected by the difficulty you are playing a map, as well as if there are any modifiers in play. Noxious Device has 40% to Enrage enemies for 3 Seconds when noxious expires. Arcane Surge becomes a ranged piercing projectile which deals 325% of secondary attack damage. Leaving Heal Aura applies a heal over time, that heals 1% of Max HP every second for 1.5 seconds. Sludge Launcher Leaves a pool of sludge at hit location, 20% slowing and dealing 20% tower damage to enemies within lasting 4 seconds. Below are the items of the Dungeon Defenders Awakened universe. Carnage consumes -50% mana and does 175% of the original damage. Wisp Dens Explode dealing 35% damage upon attaching to a new target. Tower Boost Slowly Repairs Defenses for 2% of max tower heallth every second. Adjusting the camera zoom level keeps the game camera's third-person over-the-shoulder perspective. You can get Mythical to Ultimate items every few minutes on Insane. To prevent item theft, only the player with the same username displayed above the chest can open it and take its contents. Deals poison damage overtime and slows targets for the device's duration. Pierces an additional enemy and scales damage by 40%. Ragdoll physics are simulated when enemies die, especially to hefty knockback. Blood Boil adds 20% to your Critical Chance. Arrows have a heal the minion for a 3.5% of the max health but decreases max health by 10%. The new tiers and corresponding colors from lowest to highest quality are as follows: Items have less upgrade levels across the board. Thunder Spike Trap now has 40% chance to reset it's cooldown when it hits on enemy. The player's build mana supply carries over to ALL of their heroes. Applies 12.5% slow and 40% Tower Damage DoT to enemies within range. The staff behind Awakened's development is considerably larger than the original Trendy team who made DD1. The PC version initially received mixed user reviews on Steam, due to broken promises on Chromatic's behalf. Tower Boost Slowly Repairs Defenses for 3% of max tower heallth every second. All outdoor sections are closed off, and enemy pathways are fixated by the aforementioned flares. Defenses cannot be summoned, and there are no Eternia Crystals to defend. On the same day Dungeon Defenders: Going Rogue was released into early access, the Outcast was revealed to be the Summoner reimagined for Episode 2 of DDA. Double-click the .CT file in order to open it. Ignoring Ensnare, Reflects, Gas, Healing Aura, Strength Drain and Enrage. Every 3 seconds when the Spike Blockade is attacked it shoots out 5 piercing projectiles damaging enemies for 35% Tower Health each. Poison Trap is now limited to 5 targets but causes those enemies to take 100% more damage. When the Lightning Tower fires off, it also deals 1,200% of tower damage to all enemies within range with less damage the further away they are from the tower starting after half way. An autumn reimagining of the DD2 map Drakenfrost Resort. Militia Set: Apply Fusion affinity to your Hero's third tower. Replaces Ogre snotball with kobold projectile that does 1,000% of snotball damage. Attack rate and all other attributes shared with weapons cannot be upgraded. Given that there is no exact Survival loot quality modifier shared across all maps, the quality ceiling will always be higher than any other Survival variant. Up to six (6) heroes can be stored in the player's deck to quick-swap between during a non-Combat Phase. Can only be upgraded/repaired/sold by placing the cursor over their health bar or the prop located at its center. Noxious Device has 25% to Enrage enemies for 2 Seconds when noxious expires. Completely immune to all defenses and will only attack if she takes sufficient. Manage all your favorite fandoms in one place! A deadly spin attack of countless short-ranged kunais. The 15 maps at launch are organized into three acts and "encores." No mana on the ground from defeated enemies gets wasted. Deadly striker projectiles now also explode on hit, dealing 150% of tower damage to nearby enemies with a cooldown of 4 seconds. Enrage Aura increases the damage enraged enemies deal by 20%. The Transmog feature allows players to further customize the appearance of their heroes. Sprout Seeds on-pickup gives a Healing over time for 20% of Max Health every second for 5 seconds. There are less enemies per wave (but are generally more bulky), allowing for faster wave and map completion times. Hero Boost now increases yours and other melee heroes Critical Bonus by 50% and Crit Chance by 10%. Upon updating to Episode 1 or later, all pre-existing equipment is rerolled and the player is refunded approximately all of the gold they originally spent on upgrade levels. No longer goes down if a buffed defense is sold outside of a Build Phase. Enemies explode for 120% device damage when the inferno device expires. Once any given weapon or accessory is placed in the player's inventory for the first time, that item can be displayed on a hero permanently, regardless of what they actually have equipped. It is only visible to you. Reflected projectiles still cause damage to the blockade. The Dark Elf Mage Minion can also heal nearby physical defenses and increases the healing by 7%. This is gonna be a little guide to get some more mana and better armor/weapons to this game. Every 2 Seconds, the Electric Aura deals 1,600% to a single enemy with in range. Bowling Ball Tower now spawns a large phantom bowling ball that pierces enemies and does 100% increased damage. Overclock Beam gives towers 125% more damage, this effect is reduced by 31% for each additional defense the overclock beam buffs beyond the first. Enemies are slowed by 30% and deal 30% reduced damage for 2 seconds. Miguel Shaw on Grandeur Dungeon Defenders Item Editor. Display how they lose health every second under their info box. . Enemies hit by the Poison Dart Tower have a 50% to become blinded for 5 seconds. Enemies explode for 2$0% device damage when the inferno device expires. Tower Boost Slowly Repairs Defenses for 4% of max tower heallth every second. Cookie Notice Magic Missile projectiles Deal 80% more damage and bounce up to 5 additional targets. The player can switch to a different hero before unboxing to decide which weapon type(s) they get. 2562. 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